Victory Points tie the first part of the story together and provide a motive for the Players to go out of their way to achieve important goals. Unlike treasure or experience points, which are wholly personal, Victory Points relate directly to the plot. They also allow for greater Player choice without ‘railroading’.
For example, the Player Characters might be faced with the choice of taking an easy route through a dangerous area, or tackling the enemy supply train that has camped nearby. If they can engage the enemy force, they are at far greater risk and will delay the achievement of their main goal, but they will earn extra Victory Points, because they will have robbed the enemy of useful supplies.
The Games Master awards these after the episode is completed. The Players are never told how many Victory Points they currently have. They should, however, be informed of the existence of Victory Points.