Tag: Saragost

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  • Session 2-2

    Rose 13, 2721 – 11:00 pm The group arrived in [[Churney-on-the-Green | Churney-on-the-Green]] well after dark. As they were taking in the strange sights of the town, the grass and roots below them began growing up around their horses holding them in …

  • Session 3-0

    Rose 17, 2721 – 9:00 pm You are assembled before the [[Council of Saragost | Council of Saragost]], who watch you in silence, waiting for their leader to speak. 'After receiving your troubling report from [[Bronce]]', [[Grandlord Peregrine Yomah | …

  • Session 3-1

    Our heroes spent a fortnight in [[Saragost]] preparing themselves for the coming invasion. [[:valadria | Valadria]], [[:dernham | Dernham]], and [[:meldiriel | Meldiriel]] spent several days researching in the [[The Hall of Echoes | Hall of Echoes]], and …

  • Saragost

    _The city before you is breathtaking. Outside the walls were only flat, featureless plains. Inside, there is a crazy labyrinth of streets, with houses, shops and taverns jostling for space. A constant din of activity surrounds you. The smells are rich and …

  • Meryns Emporium Arcane

    This claustrophobic timber-framed shop, crooked and out of place on an otherwise smart street, serves the magical needs of Saragost’s spellcasting community – the part that does not belong to the [[Order of the Prism]], that is. The Order grows its own …

  • Jehethrian and Croke Arms and Armour

    This is Saragost’s most expert smithy. Jehethrian and Croke supply the city guards with their master-crafted weapons and armour, by special agreement with the Council. Any piece of weaponry or armor (up to 4000 SP) may be purchased here. There is, …

  • Martin Chandler Supplies

    Martin sells general adventuring, trade, and exploration equipment, of the kind that does not usually cost more than 10 gold pieces. He also sells clothing, an assortment of gems, and provides money-changing services. His three-story trading post is …

  • The Walls of Saragost

    Saragost’s walls are 20 feet thick and 40 feet high, with two internal walkways along which guardsmen can patrol. They are made from smooth-fitting masonry and are topped by crenulated battlements. There are guard towers at regular intervals. These are …

  • The Avenue of Beasts

    The main thoroughfare of Saragost is the Avenue of Beasts, so called because of the heraldic stone animals that flank it. The Avenue runs from the western gate to the Stormhold. Notable buildings along its length are the Grand Baronial Hotel, the Inn of …

  • The Inn of the Flaming Beard

    This is [[Saragost]]’s most notable and eccentric public house. It began its life as a single bar in a row of shops. As its popularity grew, the owner found himself in desperate need of more space. With the help of some of the patrons, he bought up the …

  • The Tower of Undying Light

    _This narrow, windowless tower dominates the skyline, rising like a slim white finger above the city. It looks like it is about 150 feet high. It is topped with a transparent sphere inside which a flaming shape flails its wings._

  • The Sanctuary of the Seven Archways

    This dazzling white marble building is in the shape of a heptagon with a central dome. Ornamental gardens with cleanly swept paths surround it. It is the place of study and residence of the [[Order of the Prism]], the fellowship of wizards who have …

  • The Grove of Fialla

    The Grove is a central park within [[Saragost]], a small wild space contained within the overbuilt city. It was established by demand of the priests of [[Fialla]] and the druids who also serve him, so that there would still be a place for nature to …

  • Order of the Prism

    Members of this arcane order use optics as a metaphor for magic, seeing the division of white light into colour as a parallel of the way arcane energies combine to make up reality. Hard study and disciplined meditation are insisted upon. By agreement …

  • Saragost Node

    This underground chamber is akin to the stone circle at [[The Tump]]. It was created for the Starborn of the last Equinox, so that they would have a rallying point before the last battle. The Node consists of a spherical chamber with a walkway that leads …

  • The Hall of Echoes

    This is the main bardic library of Saragost, a repository of learning, lore and civic history. Arcane matters are not covered in depth, as the Sanctuary of the Seven Archways has the monopoly on those. The Hall is indeed echoing, owing to a quirk of the …

  • Council of Saragost

    There are five members of the Council at any one time. The Council is appointed by the local nobility, who also vote on who shall be President. The current President, thus the highest ranking official in all of [[Saragost]], is [[Grandlord Peregrine Yomah …

  • Captain Severin

    _There is a man ahead of you on the road, dressed in gleaming chainmail, a helmet and a long purple cape. The horse that he rides bears ornamental barding and the shield he carries has a coat-of-arms blazoned on it._ Captain Severin is Captain of the …