Tag: Nations

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  • Boskenland

    The humans who live here have made their home in about as cold and forbidding a place as could be imagined, yet they seem to like it. Boskenland is all birch woods, bleak hills and blue rocky outcrops. The original human settlers were from [[Jahannum]] …

  • Brith's Folly

    This craggy, featureless stretch of land is where the god [[Brith]] is said to have severed his malformed left hand, which then grew into the spider-goddess [[She]] that the drow worship. A crack in the ground supposedly leads to the kingdom of the …

  • Caldraza

    A long-established monarchy, Caldraza is one of the wealthier and more refined human nations. The country recently converted officially to the [[Marianist]] religion, sweeping away the old Pagan pantheon still worshipped in Chillhame, [[Ghael]] and [[ …

  • Cendra

    The land bridge between the northern and southern continents is a sprawling rain forest, many hundreds of miles from end to end. While the colonists to the north were able to cope with the more temperate climes there, even if they had to wrest the …

  • Chillhame

    This small island is notable only for being the place where a massive drow army was defeated one thousand years ago, at the end of the last [[Equinox of the Heroes]]. It is independent, though the kingdom of [[Caldraza]] has long considered it a part of …

  • Corona

    Corona, otherwise called the ‘Crown of the World’, is a series of gigantic ice peaks that rise out of the sea, strangely regular and artificial-looking. The peaks form an insurmountable barrier, concealing whatever lies beyond them from the eyes of the …

  • The Eagle Nations

    This huge country was originally entirely wild and was referred to as the [[Scarred Land]]. Monstrous humanoids, giants and dire animals made up its population; the only humanoids to live there were small bands of wood elves, who were tough and resilient …

  • Ghael

    Tribal humans, organised into clans, populate this wild hilly country. Their culture is similar to that of historical Scotland. The clans are constantly feuding with one another, with no one clan holding dominance for long. [[Caldraza]] has recently …

  • The Horned Reaches

    This vast area of desolate prairie is named for the herds of horned animals (buffalo, ibex, antelope, feral cattle and the like) that roam across it, migrating from one feeding ground to the next. It has never been settled, as there is no easy way to …

  • Jehannum

    This militaristic human country is home to a proud breed of humans, who are convinced of their own superiority and invulnerability. The dwarves of Svarth have been trading with the humans of Jehannum for centuries, exchanging dwarven metalwork for human …

  • Kahoor

    This hot country, blessed with mineral wealth and huge tracts of fertile land, has a rigid caste system, developed when the elves first made contact and entrenched by them over the years. The nobility are so far removed from the peasantry that they are …

  • Kandang

    The southern tip of the continent is a marshy place of river deltas and rice fields, where the houses of common folk are built on stilts. This part of Kandang has whole families of boat people, who live their lives migrating from island to island. Further …

  • Lost Athul

    This island was once home to the Myrrik, a species of sentient tentacled bipeds that have now died out, who worshipped a vast sea-beast as an incarnate deity. Although the Myrrik never allowed visitors further inland than their ports, leading to …

  • Murduk Râm

    This country of high mountains and eternal snow is under the control of a wise, benign monarch, King Kallimon, who remains neutral to the conflicts of his neighbours and has occasionally been able to broker diplomatic solutions to their differences. …

  • Qual

    This region is thickly forested, with great rolling swathes of green land between the wooded regions. It is widely believed to be the most beautiful country in Ashfar; of all the settled lands, it is certainly the least built upon. Qual is home to several …

  • Shallenoi

    This was the original elven homeland, before Xoth Sarandi was discovered and colonised. It is the oldest continuous civilization in the world. Only that of the now-destroyed Myrrik was older. Many of the glorious temples, palaces and towers of Shallenoi …

  • The Shard

    This island, once a small human prison colony, has been completely taken over by pirates. They prey on ships whose owners are too poor (or too mean) to pay to use the sea-portals and take the long overseas route to the Eagle Nations. The pirates of the …

  • Shumil

    Whereas the colonisation of the Eagle Nations was an everyman- for-himself affair, with warriors claiming whatever regions of the Scarred Land they could take, the colonisation of Shumil was far more orderly. Shumil was originally almost as …

  • Svarth

    This mountainous region is home to more dwarves than any other part of Ashfar. The rock is rich with precious mineral deposits and good iron ore, and the dwarves have tunnelled deep to extract it. The dwarves of Svarth are on good terms with the humans of …

  • The Topaz Dominions

    This mighty kingdom of pyramids and sand dunes is ruled by a Sun King, who his people believe to be the earthly incarnation of a God. Its people are sun-browned and brawny, raised with a respect for wizardly magic, since human wizards are often in charge …

  • Valjinn

    The predominantly human Republic of Valjinn is a prosperous and stable country. With murky, damp [[Kandang]] to the south and the cryptic, bleak mountains of [[Murduk Râm]] to the north, [[Valjinn]] is a realm of stability between two extremes. The rulers …

  • Vella

    The hills of Vella are where the gnomes live. They have kept goodwill with their halfling neighbours in Verd for many years, though they are far more curious and eager to explore the world. The academies of Vella are acknowledged to be the best in the …

  • Verd

    This green and peaceful country is the home of Ashfar’s halflings. They live here as they have always lived, content and isolated from the world. The dangers here are very few; there are no monsters any more and even strangers from other races are …

  • Visk

    The Empire of Visk covers more ground than any other single dominion of Ashfar, ranging from the temperate eastern zones to the flat northern tundra where only the nomads and shamans go. The people of Visk were nomadic for many generations before they …

  • Xoth Sarandi

    The island of Xoth Sarandi, home of the elven archmages, is the undisputed centre of the world. Around the island are titanic stone archways, the sea-portals, which connect to similar archways in far-off parts of the globe. This feat of magic has enabled …