Tag: House Rules

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  • Victory Points

    Victory Points tie the first part of the story together and provide a motive for the Players to go out of their way to achieve important goals. Unlike treasure or experience points, which are wholly personal, Victory Points relate directly to the plot. …

  • Host

    As the [[Starborn]] are empowered by their connection with their Patron Stars, so does the Dark have its own champions – the Host.

  • Starborn

    The Starborn are all magically linked to an actual star and its constellation in the heavens of Ashfar. They are the material incarnation of that star’s essence. More than one person can be an avatar of each star. The stars are diverse in nature but …

  • Alignment

    As usual, I will not be allowing evil characters in the party. I am constantly re-evaluating each character's alignment based on their actions. If your actions consistently produce an evil alignment, after a couple of "out-of-game" warnings your character …

  • NPC

    NPC stands for Non-Player Character. NPC’s are every character, monster, or person not actively being handled by a player. Characters that are PC’s (Player Characters) can become NPC’s and vise versa at any time at the discretion of the DM.

  • Map and Travelling Rules

    Movement is a Stat on your character sheet, and it is essentially the number of miles you can travel in a 12 hour period. As a party, the group will be forced to move at the rate of the slowest party member. Each hex on the Map equals roughly 2 miles. …

  • Signature Items

    Each of the Starborn have a signature item. These are, like the Starborn themselves, instances of stellar energy being infused into a material vessel. Unlike the Starborn, these weapons are not created anew upon each Equinox of the Heroes. They stay on …

  • Magic Circle of Protection

    A magic circle of protection binds a nongood called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the …