Tag: Chillhame

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  • Session 1-1

    Rose 11, 2721 Dear friends, Let me tell you a marvelous story. It is the story of heaven come to earth, the epic struggle between the light above and the darkness below. It is the story of of heroes, unwitting, and even unwilling, fighting and …

  • Session 1-2

    Rose 11, 2721 - 3:00pm At the news of missing children, [[:meldiriel | Meldiriel]], [[:valadria | Valadria]], and [[:dernham | Dernham]] quickly offered their help in finding the child. Encouraged by this, the town leaders began splitting the town into …

  • Session 2-1

    Rose 11, 2721 – 11:00 pm [[:funakoshi | Funakoshi]] shared with the party that while he had been searching near the old windmill, he noticed it was guarded by several trained dogs. In addition, despite the worn condition of the windmill, there was a …

  • Session 2-2

    Rose 13, 2721 – 11:00 pm The group arrived in [[Churney-on-the-Green | Churney-on-the-Green]] well after dark. As they were taking in the strange sights of the town, the grass and roots below them began growing up around their horses holding them in …

  • Session 3-0

    Rose 17, 2721 – 9:00 pm You are assembled before the [[Council of Saragost | Council of Saragost]], who watch you in silence, waiting for their leader to speak. 'After receiving your troubling report from [[Bronce]]', [[Grandlord Peregrine Yomah | …

  • Session 3-1

    Our heroes spent a fortnight in [[Saragost]] preparing themselves for the coming invasion. [[:valadria | Valadria]], [[:dernham | Dernham]], and [[:meldiriel | Meldiriel]] spent several days researching in the [[The Hall of Echoes | Hall of Echoes]], and …

  • Churney-on-the-Green

    _The town before you looks somehow strange, as if it had been grown out of the earth rather than built. None of the buildings seem to be made from stone. Green plant growth covers them up to a height of several feet. All the plants look larger than usual, …

  • Lichgate

    This town is right in the middle of farming country. It is centred around its market, which serves the surrounding villages. On market days, it is bustling, right from the first hours of daylight. On other days, it is so quiet that it seems abandoned. …

  • Bronce

    _This little settlement has clearly seen better days. Many of the wooden buildings seem to have partly collapsed. The town square is little more than an open muddy space, cut with the ruts of wagon wheels, with a squat stone well in the middle. Off to one …

  • Hockton Barrow

    _As you ride along the road, you see a wooden signpost. The sign reads ‘Hockton Barrow, ½ Mile’. What is unusual is that the sign is in the form of a huge wooden arrow, carved from a tree trunk, complete with flights and head. The craftsmanship is …

  • Saragost

    _The city before you is breathtaking. Outside the walls were only flat, featureless plains. Inside, there is a crazy labyrinth of streets, with houses, shops and taverns jostling for space. A constant din of activity surrounds you. The smells are rich and …

  • The Hall of Echoes

    This is the main bardic library of Saragost, a repository of learning, lore and civic history. Arcane matters are not covered in depth, as the Sanctuary of the Seven Archways has the monopoly on those. The Hall is indeed echoing, owing to a quirk of the …